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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp > API/Plugins/MeshModelingToolsEditorOnlyExp/SkeletalMesh > API/Plugins/MeshModelingToolsEditorOnlyExp/SkeletalMesh/USkinWeightsPaintTool
References
| Module | MeshModelingToolsEditorOnlyExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include | #include "SkeletalMesh/SkinWeightsPaintTool.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Private/SkeletalMesh/SkinWeightsPaintTool.cpp |
void CreateWeightEditsForVertices
(
EWeightEditOperation EditOperation,
const BoneIndex Bone,
const TArray < int32 > & VerticesToEdit,
const TArray < float > & VertexFalloffs,
const float InValue,
SkinPaintTool::FMultiBoneWeightEdits & InOutWeightEdits
)
Remarks
Generating bone weight edits to be stored in a transaction does not actually change the weight buffers