Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp > API/Plugins/MeshModelingToolsEditorOnlyExp/SkeletalMesh
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UTransformProxy
- USkeletonTransformProxy
References
| Module | MeshModelingToolsEditorOnlyExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletonTransformProxy.h |
| Include | #include "SkeletalMesh/SkeletonTransformProxy.h" |
Syntax
UCLASS&40;Transient&41;
class USkeletonTransformProxy : public UTransformProxy
Remarks
USkeletonTransformProxy is a derivation of UTransformProxy that manages several bones and update their transform individually.
Variables
| Type | Name | Description | |
|---|---|---|---|
| EToolContextCoordinateSystem | TransformMode |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initialize
(
const FTransform& InTransform, |
||
| bool | IsValid () |
Overridden from UTransformProxy
| Type | Name | Description | |
|---|---|---|---|
| FTransform | GetTransform () |
||
| void | Propagate a transform update to the sub-objects | ||
| void | Recalculate main SharedTransform when object set changes |