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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp > API/Plugins/MeshModelingToolsEditorOnlyExp/SkeletalMesh > API/Plugins/MeshModelingToolsEditorOnlyExp/SkeletalMesh/FSkinToolWeights
References
| Module | MeshModelingToolsEditorOnlyExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include | #include "SkeletalMesh/SkinWeightsPaintTool.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Private/SkeletalMesh/SkinWeightsPaintTool.cpp |
void EditVertexWeightAndNormalize
&40;
const int32 BoneIndex,
const int32 VertexId,
float NewWeightValue,
FMultiBoneWeightEdits & WeightEdits
&41;
Remarks
Applies an edit to a single vertex weight on a single bone, then normalizes the remaining weights while keeping the edited weight intact (ie, adapts OTHER influences to achieve normalization)