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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | USkinWeightsBindingToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsBindingTool.h |
| Include Path | #include "SkeletalMesh/SkinWeightsBindingTool.h" |
Syntax
UCLASS (MinimalAPI)
class USkinWeightsBindingToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → USkinWeightsBindingToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → USkinWeightsBindingToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDebugDraw | bool | SkeletalMesh/SkinWeightsBindingTool.h | ||
| BindingType | ESkinWeightsBindType | Binding type to use | SkeletalMesh/SkinWeightsBindingTool.h |
|
| CurrentBone | FName | SkeletalMesh/SkinWeightsBindingTool.h | ||
| MaxInfluences | int32 | Maximum bones that will influence each vertex | SkeletalMesh/SkinWeightsBindingTool.h |
|
| Stiffness | float | Stiffness of binding. Lower values allow more distant bones to contribute more | SkeletalMesh/SkinWeightsBindingTool.h |
|
| VoxelResolution | int32 | The resolution of the voxel grid if doing geodesic voxel binding | SkeletalMesh/SkinWeightsBindingTool.h |
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