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USkeletonTransformProxy is a derivation of UTransformProxy that manages several bones and update their transform individually.
| Name | USkeletonTransformProxy |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkeletonTransformProxy.h |
| Include Path | #include "SkeletalMesh/SkeletonTransformProxy.h" |
Syntax
UCLASS (Transient)
class USkeletonTransformProxy : public UTransformProxy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTransformProxy → USkeletonTransformProxy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TransformMode | EToolContextCoordinateSystem | SkeletalMesh/SkeletonTransformProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const FTransform& InTransform, |
SkeletalMesh/SkeletonTransformProxy.h | ||
bool IsValid() |
SkeletalMesh/SkeletonTransformProxy.h |
Overridden from UTransformProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransform GetTransform() |
SkeletalMesh/SkeletonTransformProxy.h |
Protected
Overridden from UTransformProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateObjects() |
SkeletalMesh/SkeletonTransformProxy.h | ||
virtual void UpdateSharedTransform() |
SkeletalMesh/SkeletonTransformProxy.h |