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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | USkeletonEditingToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkeletonEditingTool.h |
| Include Path | #include "SkeletalMesh/SkeletonEditingTool.h" |
Syntax
UCLASS (MinimalAPI)
class USkeletonEditingToolBuilder : public UInteractiveToolWithToolTargetsBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UInteractiveToolWithToolTargetsBuilder → USkeletonEditingToolBuilder
Derived Classes
Functions
Public
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInteractiveTool * BuildTool
(
const FToolBuilderState& SceneState |
SkeletalMesh/SkeletonEditingTool.h | ||
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
USkeletonEditingToolBuilder | SkeletalMesh/SkeletonEditingTool.h |
Protected
Overridden from UInteractiveToolWithToolTargetsBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FToolTargetTypeRequirements & GetTargetRequirements() |
SkeletalMesh/SkeletonEditingTool.h |