Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | USkeletonEditingProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkeletonEditingTool.h |
| Include Path | #include "SkeletalMesh/SkeletonEditingTool.h" |
Syntax
UCLASS (MinimalAPI)
class USkeletonEditingProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → USkeletonEditingProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → USkeletonEditingProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AxisLength | float | SkeletalMesh/SkeletonEditingTool.h |
|
|
| AxisThickness | float | SkeletalMesh/SkeletonEditingTool.h |
|
|
| bEnableComponentSelection | bool | SkeletalMesh/SkeletonEditingTool.h | ||
| bUpdateChildren | bool | SkeletalMesh/SkeletonEditingTool.h |
|
|
| Name | FName | SkeletalMesh/SkeletonEditingTool.h |
|
|
| ParentTool | TWeakObjectPtr< USkeletonEditingTool > | SkeletalMesh/SkeletonEditingTool.h | ||
| Transform | FTransform | SkeletalMesh/SkeletonEditingTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
USkeletonEditingTool* ParentToolIn |
SkeletalMesh/SkeletonEditingTool.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
SkeletalMesh/SkeletonEditingTool.h |