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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | USkeletalMeshGizmoWrapperBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkeletalMeshEditingInterface.h |
| Include Path | #include "SkeletalMesh/SkeletalMeshEditingInterface.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class USkeletalMeshGizmoWrapperBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USkeletalMeshGizmoWrapperBase
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FGetTransform | TUniqueFunction< FTransform(void)> | SkeletalMesh/SkeletalMeshEditingInterface.h | |
| FSetTransform | TUniqueFunction< void(const FTransform &)> | SkeletalMesh/SkeletalMeshEditingInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TWeakObjectPtr< USceneComponent > | SkeletalMesh/SkeletalMeshEditingInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanInteract() |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual void Clear() |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual void HandleBoneTransform
(
FGetTransform GetTransformFunc, |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual void Initialize
(
const FTransform& InTransform, |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual bool IsGizmoHit
(
const FInputDeviceRay& PressPos |
SkeletalMesh/SkeletalMeshEditingInterface.h |