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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
USkeletalMeshEditorContextObjectBase
| Name | USkeletalMeshEditorContextObjectBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkeletalMeshEditingInterface.h |
| Include Path | #include "SkeletalMesh/SkeletalMeshEditingInterface.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class USkeletalMeshEditorContextObjectBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USkeletalMeshEditorContextObjectBase
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindTo
(
ISkeletalMeshEditingInterface* InEditingInterface |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual const TArray< FTransform > & GetComponentSpaceBoneTransforms
(
UToolTarget* InToolTarget |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual EMeshLODIdentifier GetEditingLOD() |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual FName GetEditingMorphTarget() |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
| SkeletalMesh/SkeletalMeshEditingInterface.h | |||
virtual void HideSkeleton() |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual void NotifyMorphTargetEdited() |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual void ShowSkeleton() |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual void ToggleBoneManipulation
(
bool bEnable |
SkeletalMesh/SkeletalMeshEditingInterface.h | ||
virtual void UnbindFrom
(
ISkeletalMeshEditingInterface* InEditingInterface |
SkeletalMesh/SkeletalMeshEditingInterface.h |