Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | UAttributeEditorToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h |
| Include Path | #include "AttributeEditorTool.h" |
Syntax
UCLASS (MinimalAPI)
class UAttributeEditorToolBuilder : public UMultiSelectionMeshEditingToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UInteractiveToolWithToolTargetsBuilder → UMultiSelectionMeshEditingToolBuilder → UAttributeEditorToolBuilder
Functions
Public
Overridden from UMultiSelectionMeshEditingToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMultiSelectionMeshEditingTool * CreateNewTool
(
const FToolBuilderState& SceneState |
AttributeEditorTool.h |
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
AttributeEditorTool.h |
Protected
Overridden from UInteractiveToolWithToolTargetsBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FToolTargetTypeRequirements & GetTargetRequirements() |
AttributeEditorTool.h |