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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
Mesh Attribute Editor Tool
| Name | UAttributeEditorTool |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h |
| Include Path | #include "AttributeEditorTool.h" |
Syntax
UCLASS ()
class UAttributeEditorTool :
public UMultiSelectionMeshEditingTool ,
public IInteractiveToolManageGeometrySelectionAPI
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UAttributeEditorTool
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAttributeEditorTool() |
AttributeEditorTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RequestAction
(
EAttributeEditorToolActions ActionType |
AttributeEditorTool.h |
Overridden from UMultiSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
AttributeEditorTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
AttributeEditorTool.h | ||
virtual bool HasAccept() |
AttributeEditorTool.h | ||
virtual bool HasCancel() |
AttributeEditorTool.h | ||
virtual void OnTick
(
float DeltaTime |
AttributeEditorTool.h | ||
virtual void Setup() |
AttributeEditorTool.h |
Overridden from IInteractiveToolManageGeometrySelectionAPI
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsInputSelectionValidOnOutput() |
IInteractiveToolManageGeometrySelectionAPI this tool won't update external geometry selection or change selection-relevant mesh IDs. | AttributeEditorTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddNewAttribute
(
EAttributeEditorElementType ElemType, |
AttributeEditorTool.h | ||
void AddNewAttribute () |
AttributeEditorTool.h | ||
void AddNewGroupsLayer() |
AttributeEditorTool.h | ||
void AddNewWeightMap() |
AttributeEditorTool.h | ||
void AddUVSet() |
AttributeEditorTool.h | ||
void ClearAttribute() |
AttributeEditorTool.h | ||
void ClearNormals() |
AttributeEditorTool.h | ||
void ClearUVs() |
AttributeEditorTool.h | ||
void DeleteAttribute() |
AttributeEditorTool.h | ||
void DeleteSelectedUVSet() |
AttributeEditorTool.h | ||
void DiscardTangents() |
AttributeEditorTool.h | ||
void DuplicateSelectedUVSet() |
AttributeEditorTool.h | ||
void EmitAttributesChange() |
AttributeEditorTool.h | ||
void InitializeAttributeLists() |
AttributeEditorTool.h | ||
void ResetLightmapUVsChannels() |
AttributeEditorTool.h | ||
void SetLightmapUVsEnabled
(
bool bEnabled |
AttributeEditorTool.h | ||
void UpdateAutoGeneratedLightmapUVChannel
(
UPrimitiveComponent* TargetComponent, |
AttributeEditorTool.h |