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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
For saveing/restoring the brush settings separately for each brush mode (Add, Replace, etc...)
| Name | FSkinWeightBrushConfig |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include Path | #include "SkeletalMesh/SkinWeightsPaintTool.h" |
Syntax
USTRUCT ()
struct FSkinWeightBrushConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Falloff | float | SkeletalMesh/SkinWeightsPaintTool.h | ||
| FalloffMode | EWeightBrushFalloffMode | SkeletalMesh/SkinWeightsPaintTool.h | ||
| Radius | float | SkeletalMesh/SkinWeightsPaintTool.h | ||
| Strength | float | SkeletalMesh/SkinWeightsPaintTool.h |