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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
Store a sparse set of modifications to a set of vertex weights on a SINGLE bone
| Name | FSingleBoneWeightEdits |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include Path | #include "SkeletalMesh/SkinWeightsPaintTool.h" |
Syntax
struct FSingleBoneWeightEdits
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndex | int32 | SkeletalMesh/SkinWeightsPaintTool.h | ||
| NewWeights | TMap< VertexIndex, float > | SkeletalMesh/SkinWeightsPaintTool.h | ||
| OldWeights | TMap< VertexIndex, float > | SkeletalMesh/SkinWeightsPaintTool.h | ||
| VerticesAddedTo | TArray< VertexIndex > | SkeletalMesh/SkinWeightsPaintTool.h | ||
| VerticesRemovedFrom | TArray< VertexIndex > | SkeletalMesh/SkinWeightsPaintTool.h |