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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
A wrapper change class that stores a reference skeleton and the bones' indexes trackers to be used for undo/redo.
| Name | FRefSkeletonChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkeletonEditingTool.h |
| Include Path | #include "SkeletalMesh/SkeletonEditingTool.h" |
Syntax
class FRefSkeletonChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FRefSkeletonChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRefSkeletonChange
(
const USkeletonEditingTool* InTool |
SkeletalMesh/SkeletonEditingTool.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PostBoneTracker | TArray< int32 > | SkeletalMesh/SkeletonEditingTool.h | ||
| PostChangeSkeleton | FReferenceSkeleton | SkeletalMesh/SkeletonEditingTool.h | ||
| PreBoneTracker | TArray< int32 > | SkeletalMesh/SkeletonEditingTool.h | ||
| PreChangeSkeleton | FReferenceSkeleton | SkeletalMesh/SkeletonEditingTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StoreSkeleton
(
const USkeletonEditingTool* InTool |
SkeletalMesh/SkeletonEditingTool.h |
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
SkeletalMesh/SkeletonEditingTool.h | ||
virtual void Revert
(
UObject* Object |
SkeletalMesh/SkeletonEditingTool.h | ||
virtual FString ToString() |
SkeletalMesh/SkeletonEditingTool.h |