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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
Store a sparse set of modifications to a set of vertex weights for a SET of bones with support for merging edits. these are used for transaction history undo/redo.
| Name | FMultiBoneWeightEdits |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include Path | #include "SkeletalMesh/SkinWeightsPaintTool.h" |
Syntax
struct FMultiBoneWeightEdits
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PerBoneWeightEdits | TMap< BoneIndex, FSingleBoneWeightEdits > | Map of bone indices to weight edits made to that bone | SkeletalMesh/SkinWeightsPaintTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddEditedVerticesToSet
(
TSet< int32 >& OutEditedVertexSet |
SkeletalMesh/SkinWeightsPaintTool.h | ||
float GetVertexDeltaFromEdits
(
const int32 BoneIndex, |
SkeletalMesh/SkinWeightsPaintTool.h | ||
void MergeEdits
(
const FSingleBoneWeightEdits& BoneWeightEdits |
SkeletalMesh/SkinWeightsPaintTool.h | ||
void MergeSingleEdit
(
const int32 BoneIndex, |
SkeletalMesh/SkinWeightsPaintTool.h |