Navigation
API > API/Plugins > API/Plugins/MeshModelingTools
PropertySet for properties affecting the selective tessellation.
| |
|
| Name |
USelectiveTessellationProperties |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DisplaceMeshTool.h |
| Include Path |
#include "DisplaceMeshTool.h" |
Syntax
UCLASS (MinimalAPI)
class USelectiveTessellationProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActiveMaterial |
FName |
Name of the selected material. |
DisplaceMeshTool.h |
- EditAnywhere
- Category=SelectiveTessellationOptions
- Meta=(EditCondition="SelectionType == EDisplaceMeshToolTriangleSelectionType::Material", EditConditionHides, GetOptions=GetMaterialIDsFunc)
|
| MaterialIDList |
TArray< FString > |
|
DisplaceMeshTool.h |
- Meta=(TransientToolProperty)
|
| SelectionType |
EDisplaceMeshToolTriangleSelectionType |
Optionally, restrict tessellation to a subset of the triangles. |
DisplaceMeshTool.h |
- EditAnywhere
- Category=SelectiveTessellationOptions
|
Functions
Public