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API > API/Plugins > API/Plugins/MeshModelingTools
Determine if/how we can build UProjectToTargetTool. It requires two selected mesh components.
| Name | UProjectToTargetToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/ProjectToTargetTool.h |
| Include Path | #include "ProjectToTargetTool.h" |
Syntax
UCLASS (MinimalAPI)
class UProjectToTargetToolBuilder : public UMultiSelectionMeshEditingToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UInteractiveToolWithToolTargetsBuilder → UMultiSelectionMeshEditingToolBuilder → UProjectToTargetToolBuilder
Functions
Public
Overridden from UMultiSelectionMeshEditingToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMultiSelectionMeshEditingTool * CreateNewTool
(
const FToolBuilderState& SceneState |
ProjectToTargetTool.h |
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
ProjectToTargetTool.h |