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API > API/Plugins > API/Plugins/MeshModelingTools
Project one mesh surface onto another, while undergoing remeshing. Subclass of URemeshMeshTool to avoid duplication.
| Name | UProjectToTargetTool |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/ProjectToTargetTool.h |
| Include Path | #include "ProjectToTargetTool.h" |
Syntax
UCLASS (MinimalAPI)
class UProjectToTargetTool : public URemeshMeshTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → URemeshMeshTool → UProjectToTargetTool
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UProjectToTargetTool
(
const FObjectInitializer& ObjectInitializer |
ProjectToTargetTool.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ProjectionTarget | TUniquePtr< UE::Geometry::FDynamicMesh3 > | ProjectToTargetTool.h | ||
| ProjectionTargetSpatial | TUniquePtr< UE::Geometry::FDynamicMeshAABBTree3 > | ProjectToTargetTool.h |
Functions
Public
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Setup() |
ProjectToTargetTool.h |
Overridden from IDynamicMeshOperatorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::Geometry::FDynamicMeshOperator > MakeNewOperator() |
IDynamicMeshOperatorFactory API. | ProjectToTargetTool.h |