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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UPolyEditTopologyProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
| Include Path | #include "EditMeshPolygonsTool.h" |
Syntax
UCLASS (MinimalAPI)
class UPolyEditTopologyProperties : public UEditMeshPolygonsToolActionPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UEditMeshPolygonsToolActionPropertySet → UPolyEditTopologyProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UEditMeshPolygonsToolActionPropertySet → UPolyEditTopologyProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddExtraCorners | bool | When true, adds extra corners at sharp group edge bends (in addition to the normal corners that are placed at junctures of three or more group edges). | EditMeshPolygonsTool.h |
|
| ExtraCornerAngleThresholdDegrees | double | When generating extra corners, how sharp the angle needs to be to warrant an extra corner placement there. | EditMeshPolygonsTool.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegenerateExtraCorners() |
EditMeshPolygonsTool.h |
|