Navigation
API > API/Plugins > API/Plugins/MeshModelingTools
Standard material property settings for tools that generate new meshes.
| Name | UNewMeshMaterialProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshMaterialProperties.h |
| Include Path | #include "Properties/MeshMaterialProperties.h" |
Syntax
UCLASS (MinimalAPI)
class UNewMeshMaterialProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UNewMeshMaterialProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UNewMeshMaterialProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNewMeshMaterialProperties() |
Properties/MeshMaterialProperties.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowExtendedOptions | bool | If true, extended options are available | Properties/MeshMaterialProperties.h |
|
| bShowWireframe | bool | If true, overlays preview with wireframe | Properties/MeshMaterialProperties.h |
|
| bWorldSpaceUVScale | bool | If true, UV scale will be relative to world space. | Properties/MeshMaterialProperties.h |
|
| Material | TWeakObjectPtr< UMaterialInterface > | Material for new mesh | Properties/MeshMaterialProperties.h |
|
| UVScale | float | Scale factor for generated UVs | Properties/MeshMaterialProperties.h |
|