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UModifyGeometrySelectionCommand updates/edits the current selection in various ways. Default operation is to Select All. Subclasses below can be used in situations where specific per-modification types are needed.
| Name | UModifyGeometrySelectionCommand |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Commands/ModifyGeometrySelectionCommand.h |
| Include Path | #include "Commands/ModifyGeometrySelectionCommand.h" |
Syntax
UCLASS (MinimalAPI)
class UModifyGeometrySelectionCommand : public UGeometrySelectionEditCommand
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveCommand → UGeometrySelectionEditCommand → UModifyGeometrySelectionCommand
Derived Classes
UModifyGeometrySelectionCommand derived class hierarchy
Enums
Public
| Name | Remarks |
|---|---|
| EModificationType |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EModificationType GetModificationType() |
Commands/ModifyGeometrySelectionCommand.h |
Overridden from UGeometrySelectionEditCommand
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowEmptySelection() |
Commands/ModifyGeometrySelectionCommand.h | ||
virtual bool CanExecuteCommandForSelection
(
UGeometrySelectionEditCommandArguments* Arguments |
Commands/ModifyGeometrySelectionCommand.h | ||
virtual void ExecuteCommandForSelection
(
UGeometrySelectionEditCommandArguments* Arguments, |
Commands/ModifyGeometrySelectionCommand.h | ||
virtual bool IsModifySelectionCommand() |
Commands/ModifyGeometrySelectionCommand.h |
Overridden from UInteractiveCommand
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetCommandShortString() |
Commands/ModifyGeometrySelectionCommand.h |