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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UMeshVertexPaintToolQuickActions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshVertexPaintTool.h |
| Include Path | #include "MeshVertexPaintTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshVertexPaintToolQuickActions : public UMeshVertexPaintToolActionPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UMeshVertexPaintToolActionPropertySet → UMeshVertexPaintToolQuickActions
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UMeshVertexPaintToolActionPropertySet → UMeshVertexPaintToolQuickActions
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EraseAll() |
Fill all Vertex Colors with the current Erase color. Current Channel Filter still applies. | MeshVertexPaintTool.h |
|
void FillBlack() |
Fill all Vertex Colors with the Color (0,0,0,1). Current Channel Filter still applies. | MeshVertexPaintTool.h |
|
void FillWhite() |
Fill all Vertex Colors with the Color (1,1,1,1). Current Channel Filter still applies. | MeshVertexPaintTool.h |
|
void PaintAll() |
Fill all Vertex Colors with the current Paint color. Current Channel Filter still applies. | MeshVertexPaintTool.h |
|