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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UMeshSculptToolBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessPerTickStamps
(
TFunction< bool(const FRay&StampRay)> UpdateStampPosition, |
Sculpting/MeshSculptToolBase.h | ||
void ProcessPerTickStamps
(
TFunction< bool(const FRay&StampRay)> UpdateStampPosition, |
Sculpting/MeshSculptToolBase.h |
ProcessPerTickStamps(TFunction< bool(const FRay &StampRay)>, TFunction< void(int StampIndex, const FRay &StampRay)>)
| Name | ProcessPerTickStamps |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSculptToolBase.h |
| Include Path | #include "Sculpting/MeshSculptToolBase.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Sculpting/MeshSculptToolBase.cpp |
void ProcessPerTickStamps
(
TFunction < bool> UpdateStampPosition,
TFunction < void> ExecuteStampOperation
)
ProcessPerTickStamps(TFunction< bool(const FRay &StampRay)>, TFunction< void(int StampCount)>, TFunction< void(int StampIndex, const FRay &StampRay)>, TFunction< void()>)
| Name | ProcessPerTickStamps |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSculptToolBase.h |
| Include Path | #include "Sculpting/MeshSculptToolBase.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Sculpting/MeshSculptToolBase.cpp |
void ProcessPerTickStamps
(
TFunction < bool> UpdateStampPosition,
TFunction < void> PreExecuteStampsOperation,
TFunction < void> ExecuteStampOperation,
TFunction < void> PostExecuteStampsOperation
)