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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UMeshSculptToolBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFrame3d ComputeStampRegionPlane
(
const FFrame3d& StampFrame, |
Sculpting/MeshSculptToolBase.h | ||
virtual FFrame3d ComputeStampRegionPlane
(
const FFrame3d& StampFrame, |
Sculpting/MeshSculptToolBase.h |
ComputeStampRegionPlane(const FFrame3d &, const TArray< int32 > &, bool, bool, bool)
| Name | ComputeStampRegionPlane |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSculptToolBase.h |
| Include Path | #include "Sculpting/MeshSculptToolBase.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Sculpting/MeshSculptToolBase.cpp |
virtual FFrame3d ComputeStampRegionPlane
(
const FFrame3d & StampFrame,
const TArray < int32 > & StampTriangles,
bool bIgnoreDepth,
bool bViewAligned,
bool bInvDistFalloff
)
ComputeStampRegionPlane(const FFrame3d &, const TSet< int32 > &, bool, bool, bool)
| Name | ComputeStampRegionPlane |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSculptToolBase.h |
| Include Path | #include "Sculpting/MeshSculptToolBase.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Sculpting/MeshSculptToolBase.cpp |
virtual FFrame3d ComputeStampRegionPlane
(
const FFrame3d & StampFrame,
const TSet< int32 > & StampTriangles,
bool bIgnoreDepth,
bool bViewAligned,
bool bInvDistFalloff
)