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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UMeshGroupPaintTool
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyVisibilityFilter
(
const TArray< int32 >& Triangles, |
MeshGroupPaintTool.h | ||
void ApplyVisibilityFilter
(
TSet< int32 >& Triangles, |
MeshGroupPaintTool.h |
ApplyVisibilityFilter(const TArray< int32 > &, TArray< int32 > &)
| Name | ApplyVisibilityFilter |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshGroupPaintTool.h |
| Include Path | #include "MeshGroupPaintTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/MeshGroupPaintTool.cpp |
void ApplyVisibilityFilter
(
const TArray < int32 > & Triangles,
TArray < int32 > & VisibleTriangles
)
ApplyVisibilityFilter(TSet< int32 > &, TArray< int32 > &, TArray< int32 > &)
| Name | ApplyVisibilityFilter |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshGroupPaintTool.h |
| Include Path | #include "MeshGroupPaintTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/MeshGroupPaintTool.cpp |
void ApplyVisibilityFilter
(
TSet< int32 > & Triangles,
TArray < int32 > & ROIBuffer,
TArray < int32 > & OutputBuffer
)