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API > API/Plugins > API/Plugins/MeshModelingTools
Tool Builder for Attribute Paint Tool
| Name | UMeshAttributePaintToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshAttributePaintTool.h |
| Include Path | #include "MeshAttributePaintTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshAttributePaintToolBuilder : public UMeshSurfacePointMeshEditingToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UInteractiveToolWithToolTargetsBuilder → UMeshSurfacePointToolBuilder → UMeshSurfacePointMeshEditingToolBuilder → UMeshAttributePaintToolBuilder
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorMapFactory | TUniqueFunction< TUniquePtr< FFloatAttributeColorMapper >()> | Optional color map customization | MeshAttributePaintTool.h |
Functions
Public
Overridden from UMeshSurfacePointToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMeshSurfacePointTool * CreateNewTool
(
const FToolBuilderState& SceneState |
MeshAttributePaintTool.h | ||
virtual void InitializeNewTool
(
UMeshSurfacePointTool* NewTool, |
MeshAttributePaintTool.h |
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
MeshAttributePaintTool.h |
Protected
Overridden from UInteractiveToolWithToolTargetsBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FToolTargetTypeRequirements & GetTargetRequirements() |
MeshAttributePaintTool.h |