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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UMeshAttributePaintTool
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyStamp_Paint
(
const FBrushStampData& Stamp, |
MeshAttributePaintTool.h | ||
void ApplyStamp_Paint
(
const FBrushStampData& Stamp, |
MeshAttributePaintTool.h |
ApplyStamp_Paint(const FBrushStampData &, FStampActionData &)
| Name | ApplyStamp_Paint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshAttributePaintTool.h |
| Include Path | #include "MeshAttributePaintTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/MeshAttributePaintTool.cpp |
virtual void ApplyStamp_Paint
(
const FBrushStampData & Stamp,
FStampActionData & ActionData
)
ApplyStamp_Paint(const FBrushStampData &, FStampActionData &, const FBrushActionData &)
| Name | ApplyStamp_Paint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshAttributePaintTool.h |
| Include Path | #include "MeshAttributePaintTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/MeshAttributePaintTool.cpp |
void ApplyStamp_Paint
(
const FBrushStampData & Stamp,
FStampActionData & ActionData,
const FBrushActionData & BrushData
)