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API > API/Plugins > API/Plugins/MeshModelingTools
Properties for Implicit smoothing
| Name | UImplicitSmoothProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/SmoothMeshTool.h |
| Include Path | #include "SmoothMeshTool.h" |
Syntax
UCLASS (MinimalAPI)
class UImplicitSmoothProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UImplicitSmoothProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UImplicitSmoothProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreserveUVs | bool | If this is false, the smoother will try to reshape the triangles to be more regular, which will distort UVs | SmoothMeshTool.h |
|
| Smoothness | float | Desired Smoothness. This is not a linear quantity, but larger numbers produce smoother results | SmoothMeshTool.h |
|
| SmoothSpeed | float | Smoothing speed | SmoothMeshTool.h | |
| VolumeCorrection | float | Magic number that allows you to try to correct for shrinking caused by smoothing | SmoothMeshTool.h |
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