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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UEditMeshPolygonsToolEdgeActions
References
| Module | MeshModelingTools |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
| Include | #include "EditMeshPolygonsTool.h" |
UFUNCTION&40;CallInEditor, Category&61;EdgeEdits, Meta&61;&40;DisplayPriority&61;6&41;&41;
void Simplify&40;&41;
Remarks
Simplify the underlying triangulation along the selected edges, when doing so won't change the shape or UVs, or make low-quality triangles