Navigation
API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UEditMeshPolygonsToolEdgeActions_Triangles |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
| Include Path | #include "EditMeshPolygonsTool.h" |
Syntax
UCLASS (MinimalAPI)
class UEditMeshPolygonsToolEdgeActions_Triangles : public UEditMeshPolygonsToolActionPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UEditMeshPolygonsToolActionPropertySet → UEditMeshPolygonsToolEdgeActions_Triangles
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UEditMeshPolygonsToolActionPropertySet → UEditMeshPolygonsToolEdgeActions_Triangles
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Bridge() |
Create a new face that connects the selected edges | EditMeshPolygonsTool.h |
|
void Collapse() |
Collapse the selected edges, deleting the attached triangles and merging its two vertices into one | EditMeshPolygonsTool.h |
|
void Extrude() |
Duplicate and move boundary vertices outwards and connect them to the original boundary to create new faces. | EditMeshPolygonsTool.h |
|
void FillHole() |
Fill the adjacent hole for any selected boundary edges | EditMeshPolygonsTool.h |
|
void Flip() |
Flip the selected (non-border, non-seam) edges, replacing them with new edges in the crossing direction | EditMeshPolygonsTool.h |
|
void Split() |
Split the selected edges, inserting a new vertex at each edge midpoint | EditMeshPolygonsTool.h |
|
void Weld() |
Merge selected boundary edges, moving the first edge to the second | EditMeshPolygonsTool.h |
|
void WeldCentered() |
Merge selected boundary edges, centering the result | EditMeshPolygonsTool.h |
|