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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UEditMeshPolygonsToolActions_Triangles |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
| Include Path | #include "EditMeshPolygonsTool.h" |
Syntax
UCLASS (MinimalAPI)
class UEditMeshPolygonsToolActions_Triangles : public UEditMeshPolygonsToolActionPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UEditMeshPolygonsToolActionPropertySet → UEditMeshPolygonsToolActions_Triangles
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UEditMeshPolygonsToolActionPropertySet → UEditMeshPolygonsToolActions_Triangles
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CutFaces() |
Cut the current set of selected faces. Click twice in viewport to set cut line. | EditMeshPolygonsTool.h |
|
void Delete() |
Delete the current set of selected faces | EditMeshPolygonsTool.h |
|
void Disconnect() |
Separate the selected faces at their borders | EditMeshPolygonsTool.h |
|
void Duplicate() |
Duplicate the selected faces | EditMeshPolygonsTool.h |
|
void Extrude() |
Extrude the current set of selected faces. Click in viewport to confirm extrude height. | EditMeshPolygonsTool.h |
|
void Flip() |
Flip normals and face orientation for the current set of selected faces | EditMeshPolygonsTool.h |
|
void Inset() |
Inset the current set of selected faces. Click in viewport to confirm inset distance. | EditMeshPolygonsTool.h |
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void Offset() |
Like Extrude, but defaults to moving verts along vertex normals instead of a single direction. | EditMeshPolygonsTool.h |
|
void Outset() |
Outset the current set of selected faces. Click in viewport to confirm outset distance. | EditMeshPolygonsTool.h |
|
void Poke() |
Insert a new vertex at the center of each selected face | EditMeshPolygonsTool.h |
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void PushPull() |
Like Extrude/Offset, but performed in a boolean way, meaning that the faces can cut away the mesh or bridge mesh parts. | EditMeshPolygonsTool.h |
|
void RecalcNormals() |
Recalculate normals for the current set of selected faces | EditMeshPolygonsTool.h |
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