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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UEditMeshPolygonsTool
Syntax
bool bTriangleMode
Remarks
If bTriangleMode = true, then we use a per-triangle FTriangleGroupTopology instead of polygroup topology. This allows low-level mesh editing with mainly the same code, at a significant cost in overhead. This is a fundamental mode switch, must be set before Setup() is called!