Navigation
Unreal Engine C++ API Reference > Plugins > MeshModelingTools > UEditMeshPolygonsTool
- UInteractiveTool::HasAccept()
- UEditMeshPolygonsTool::HasAccept()
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include | #include "EditMeshPolygonsTool.h" |
virtual bool HasAccept&40;&41; const
true if this Tool support being Accepted, ie calling Shutdown(EToolShutdownType::Accept)