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API > API/Plugins > API/Plugins/MeshModelingTools
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::SculptUtil::RecalculateNormals_PerVertex
(
FDynamicMesh3* Mesh, |
Recompute mesh vertex normals for the vertices belonging to all the ModifiedTris. | Sculpting/MeshSculptUtil.h | |
void UE::SculptUtil::RecalculateNormals_PerVertex
(
FDynamicMesh3* Mesh, |
Recompute mesh vertex normals for the vertices belonging to all the ModifiedTris. | Sculpting/MeshSculptUtil.h |
UE::SculptUtil::RecalculateNormals_PerVertex(FDynamicMesh3 *, const TSet< int32 > &, FUniqueIndexSet &)
Description
Recompute mesh vertex normals for the vertices belonging to all the ModifiedTris. VertexSetTemp will be populated with all the vertex IDs (you provide to allow for re-use of allocated memory)
| Name | UE::SculptUtil::RecalculateNormals_PerVertex |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSculptUtil.h |
| Include Path | #include "Sculpting/MeshSculptUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Sculpting/MeshSculptUtil.cpp |
namespace UE
{
namespace SculptUtil
{
void UE::SculptUtil::RecalculateNormals_PerVertex
(
FDynamicMesh3 * Mesh,
const TSet< int32 > & ModifiedTris,
FUniqueIndexSet & VertexSetTemp
)
}
}
UE::SculptUtil::RecalculateNormals_PerVertex(FDynamicMesh3 *, const TSet< int32 > &, TSet< int32 > &, TArray< int32 > &)
Description
Recompute mesh vertex normals for the vertices belonging to all the ModifiedTris. VertexSetBuffer and NormalsBuffer will be populated with all the vertex IDs (you provide to allow for re-use of allocated memory)
| Name | UE::SculptUtil::RecalculateNormals_PerVertex |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSculptUtil.h |
| Include Path | #include "Sculpting/MeshSculptUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Sculpting/MeshSculptUtil.cpp |
namespace UE
{
namespace SculptUtil
{
void UE::SculptUtil::RecalculateNormals_PerVertex
(
FDynamicMesh3 * Mesh,
const TSet< int32 > & ModifiedTris,
TSet< int32 > & VertexSetBuffer,
TArray < int32 > & NormalsBuffer
)
}
}