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API > API/Plugins > API/Plugins/MeshModelingTools
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::SculptUtil::RecalculateNormals_Overlay
(
FDynamicMesh3* Mesh, |
Recompute overlay normals for the overlay elements belonging to all the ModifiedTris. | Sculpting/MeshSculptUtil.h | |
void UE::SculptUtil::RecalculateNormals_Overlay
(
FDynamicMesh3* Mesh, |
Recompute overlay normals for the overlay elements belonging to all the ModifiedTris. | Sculpting/MeshSculptUtil.h |
UE::SculptUtil::RecalculateNormals_Overlay(FDynamicMesh3 *, const TSet< int32 > &, FUniqueIndexSet &)
Description
Recompute overlay normals for the overlay elements belonging to all the ModifiedTris. ElementSetTemp will be populated with all the normal overlay element IDs (you provide to allow for re-use of allocated memory)
| Name | UE::SculptUtil::RecalculateNormals_Overlay |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSculptUtil.h |
| Include Path | #include "Sculpting/MeshSculptUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Sculpting/MeshSculptUtil.cpp |
namespace UE
{
namespace SculptUtil
{
void UE::SculptUtil::RecalculateNormals_Overlay
(
FDynamicMesh3 * Mesh,
const TSet< int32 > & ModifiedTris,
FUniqueIndexSet & ElementSetTemp
)
}
}
UE::SculptUtil::RecalculateNormals_Overlay(FDynamicMesh3 *, const TSet< int32 > &, TSet< int32 > &, TArray< int32 > &)
Description
Recompute overlay normals for the overlay elements belonging to all the ModifiedTris. ElementSetBuffer and NormalsBuffer will be populated with all the normal overlay element IDs (you provide to allow for re-use of allocated memory)
| Name | UE::SculptUtil::RecalculateNormals_Overlay |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSculptUtil.h |
| Include Path | #include "Sculpting/MeshSculptUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Sculpting/MeshSculptUtil.cpp |
namespace UE
{
namespace SculptUtil
{
void UE::SculptUtil::RecalculateNormals_Overlay
(
FDynamicMesh3 * Mesh,
const TSet< int32 > & ModifiedTris,
TSet< int32 > & ElementSetBuffer,
TArray < int32 > & NormalsBuffer
)
}
}