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bool |
bEnableSnapping |
Enables additional snapping controls. If false, all snapping is disabled. |
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bool |
bSnapToAxes |
Snap to axes of the drawing grid and axes relative to the last segment. |
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bool |
bSnapToEdges |
Snap to edges in other meshes. Requires Enable Snapping to be true. |
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bool |
bSnapToLengths |
When snapping to axes, also try to snap to the length of an existing segment in the polygon. |
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bool |
bSnapToSurfaces |
Snap to surfaces of existing objects. |
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bool |
bSnapToVertices |
Snap to vertices in other meshes. Requires Enable Snapping to be true. |
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bool |
bSnapToWorldGrid |
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EditCondition |
Offset for snap point on the surface of an existing object in the direction of the surface normal. |