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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UDrawPolygonToolSnapProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DrawPolygonTool.h |
| Include Path | #include "DrawPolygonTool.h" |
Syntax
UCLASS (MinimalAPI)
class UDrawPolygonToolSnapProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UDrawPolygonToolSnapProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UDrawPolygonToolSnapProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableSnapping | bool | Enables additional snapping controls. If false, all snapping is disabled. | DrawPolygonTool.h |
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| bSnapToAxes | bool | Snap to axes of the drawing grid and axes relative to the last segment. | DrawPolygonTool.h |
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| bSnapToEdges | bool | Snap to edges in other meshes. Requires Enable Snapping to be true. | DrawPolygonTool.h |
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| bSnapToLengths | bool | When snapping to axes, also try to snap to the length of an existing segment in the polygon. | DrawPolygonTool.h |
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| bSnapToSurfaces | bool | Snap to surfaces of existing objects. | DrawPolygonTool.h |
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| bSnapToVertices | bool | Snap to vertices in other meshes. Requires Enable Snapping to be true. | DrawPolygonTool.h |
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| bSnapToWorldGrid | bool | DrawPolygonTool.h |
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| EditCondition | Offset for snap point on the surface of an existing object in the direction of the surface normal. | DrawPolygonTool.h |
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