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API > API/Plugins > API/Plugins/MeshModelingTools
Draws a profile curve and revolves it around an axis.
| Name | UDrawAndRevolveTool |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DrawAndRevolveTool.h |
| Include Path | #include "DrawAndRevolveTool.h" |
Syntax
UCLASS (MinimalAPI)
class UDrawAndRevolveTool : public UInteractiveTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UDrawAndRevolveTool
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanGenerateAsset() |
DrawAndRevolveTool.h | ||
virtual void OnPointDeletionKeyPress() |
DrawAndRevolveTool.h | ||
void SetInitialDrawFrame
(
UE::Geometry::FFrame3d InFrame |
DrawAndRevolveTool.h | ||
virtual void SetWorld
(
UWorld* World |
DrawAndRevolveTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
DrawAndRevolveTool.h | ||
virtual bool HasAccept() |
DrawAndRevolveTool.h | ||
virtual bool HasCancel() |
DrawAndRevolveTool.h | ||
| DrawAndRevolveTool.h | |||
virtual void OnTick
(
float DeltaTime |
DrawAndRevolveTool.h | ||
virtual void RegisterActions
(
FInteractiveToolActionSet& ActionSet |
DrawAndRevolveTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
DrawAndRevolveTool.h | ||
virtual void Setup() |
DrawAndRevolveTool.h | ||
virtual void Shutdown
(
EToolShutdownType ShutdownType |
DrawAndRevolveTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateAsset
(
const FDynamicMeshOpResult& Result |
DrawAndRevolveTool.h | ||
void StartPreview() |
DrawAndRevolveTool.h | ||
void UpdateRevolutionAxis() |
Uses the settings currently stored in the properties object to update the revolution axis. | DrawAndRevolveTool.h |