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Standard properties of the CutMeshWithMesh operation
| Name | UCutMeshWithMeshToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/CutMeshWithMeshTool.h |
| Include Path | #include "CutMeshWithMeshTool.h" |
Syntax
UCLASS (MinimalAPI)
class UCutMeshWithMeshToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UCutMeshWithMeshToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UCutMeshWithMeshToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowNewBoundaries | bool | Show boundary edges created by the Boolean operation, which might happen due to numerical errors | CutMeshWithMeshTool.h |
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| bTryCollapseEdges | bool | Try to collapse extra edges created by the Boolean operation | CutMeshWithMeshTool.h |
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| bTryFixHoles | bool | Try to fill holes created by the Boolean operation, e.g. due to numerical errors | CutMeshWithMeshTool.h |
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| bUseFirstMeshMaterials | bool | If true, only the first mesh will keep its material assignments, and all other faces will have the first material assigned | CutMeshWithMeshTool.h |
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| WindingThreshold | float | Threshold to determine whether a triangle in one mesh is inside or outside of the other | CutMeshWithMeshTool.h |
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