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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UCutMeshWithMeshToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/CutMeshWithMeshTool.h |
| Include Path | #include "CutMeshWithMeshTool.h" |
Syntax
UCLASS (MinimalAPI)
class UCutMeshWithMeshToolBuilder : public UBaseCreateFromSelectedToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UInteractiveToolWithToolTargetsBuilder → UMultiSelectionMeshEditingToolBuilder → UBaseCreateFromSelectedToolBuilder → UCutMeshWithMeshToolBuilder
Functions
Public
Overridden from UBaseCreateFromSelectedToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< int32 > MaxComponentsSupported() |
CutMeshWithMeshTool.h | ||
virtual int32 MinComponentsSupported() |
CutMeshWithMeshTool.h |
Overridden from UMultiSelectionMeshEditingToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMultiSelectionMeshEditingTool * CreateNewTool
(
const FToolBuilderState& SceneState |
CutMeshWithMeshTool.h |