Navigation
Unreal Engine C++ API Reference > Plugins > MeshModelingTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveTool
- UMultiSelectionTool
- UMultiSelectionMeshEditingTool
- UCombineMeshesTool
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/CombineMeshesTool.h |
Include | #include "CombineMeshesTool.h" |
Syntax
UCLASS&40;&41;
class UCombineMeshesTool :
public UMultiSelectionMeshEditingTool,
public IInteractiveToolExclusiveToolAPI
Remarks
Simple tool to combine multiple meshes into a single mesh asset
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UCombineMeshesToolProperties > | BasicProperties | |
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bool | bDuplicateMode | |
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TObjectPtr< UOnAcceptHandleSourcesPropertiesBase > | HandleSourceProperties | |
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TObjectPtr< UCreateMeshObjectTypeProperties > | OutputTypeProperties |
Functions
Type | Name | Description | |
---|---|---|---|
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void | BuildCombinedMaterialSet
(
TArray< UMaterialInterface* >& NewMaterialsOut, |
|
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void | ||
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void | SetDuplicateMode
(
bool bDuplicateMode |
|
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void |
Overridden from UMultiSelectionMeshEditingTool
Type | Name | Description | |
---|---|---|---|
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void | OnShutdown
(
EToolShutdownType ShutdownType |