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Unreal Engine C++ API Reference > Plugins > MeshModelingTools > UCSGMeshesTool
- UBaseCreateFromSelectedTool::GetCreatedAssetName()
- UCSGMeshesTool::GetCreatedAssetName()
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/CSGMeshesTool.h |
Include | #include "CSGMeshesTool.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/CSGMeshesTool.cpp |
virtual FString GetCreatedAssetName&40;&41; const
Remarks
Return the name to be used for generated assets. Note: Asset name will be prefixed by source actor name if only actor was selected.