Navigation
Unreal Engine C++ API Reference > Plugins > MeshModelingTools > UCSGMeshesTool
- UBaseCreateFromSelectedTool::GetActionName()
- UCSGMeshesTool::GetActionName()
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/CSGMeshesTool.h |
Include | #include "CSGMeshesTool.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/CSGMeshesTool.cpp |
virtual FText GetActionName&40;&41; const
Remarks
Return the name of the action to be used in the Undo stack