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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UAddPrimitiveTool
- IInteractiveToolCameraFocusAPI::GetWorldSpaceFocusPoint()
- UAddPrimitiveTool::GetWorldSpaceFocusPoint()
References
| Module | MeshModelingTools |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/AddPrimitiveTool.h |
| Include | #include "AddPrimitiveTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/AddPrimitiveTool.cpp |
virtual bool GetWorldSpaceFocusPoint
&40;
const FRay & WorldRay,
FVector & PointOut
&41;
true if a Focus Point was found, can return false if (eg) the ray missed the target objects
Parameters
| Name | Description |
|---|---|
| WorldRay | 3D Ray that should be used to find the focus point, generally ray under cursor |
| PointOut | computed Focus Point |