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Unreal Engine C++ API Reference > Plugins > MeshModelingTools > UAddPrimitiveTool
- UInteractiveTool::CanAccept()
- UAddPrimitiveTool::CanAccept()
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/AddPrimitiveTool.h |
Include | #include "AddPrimitiveTool.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/AddPrimitiveTool.cpp |
virtual bool CanAccept&40;&41; const
true if this Tool is currently in a state where it can be Accepted. This may be false if for example there was an error in the Tool.