Navigation
API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/ToolActivities > API/Plugins/MeshModelingTools/ToolActivities/UPolyEditActivityContext
Syntax
TUniqueFunction< void(const FText &TransactionLabel, TUniquePtr< UE::Geometry::FDynamicMeshChange > MeshChangeIn, const UE::Geometry::FGroupTopologySelection &OutputSelection)> EmitCurrentMeshChangeAndUpdate
Remarks
Given a change to CurrentMesh (already applied and stored in MeshChangeIn), use this function to properly emit it from the host. Be aware that the host will update any related data structures at this time (spatial, preview, etc) so that state is consistent with undo/redo.