Navigation
API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/ToolActivities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UEdgeLoopInsertionProperties
References
| Module | MeshModelingTools |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/ToolActivities/PolyEditInsertEdgeLoopActivity.h |
| Include | #include "ToolActivities/PolyEditInsertEdgeLoopActivity.h" |
Syntax
UCLASS&40;&41;
class UEdgeLoopInsertionProperties : public UInteractiveToolPropertySet
Variables
| Type | Name | Description | |
|---|---|---|---|
| EditConditionHides bool | bFlipOffsetDirection | ||
| bool | bHighlightProblemGroups | When true, non-quad-like groups that stop the loop will be highlighted, with X's marking the corners. | |
| EditConditionHides bool | bInteractive | ||
| EditConditionHides double | DistanceOffset | ||
| EditCondition | How many loops to insert at a time. | ||
| EEdgeLoopInsertionMode | InsertionMode | Determines how edge loops are added to the geometry | |
| EditConditionHides int32 | NumLoops | ||
| EEdgeLoopPositioningMode | PositionMode | Determines how edge loops position themselves vertically relative to loop direction. | |
| EditConditionHides double | ProportionOffset | ||
| double | VertexTolerance | How close a new loop edge needs to pass next to an existing vertex to use that vertex rather than creating a new one. |