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Unreal Engine C++ API Reference > Plugins > MeshModelingTools > Properties > URevolveProperties
Syntax
UPROPERTY&40;EditAnywhere, Category&61;Revolve, AdvancedDisplay, Meta&61;&40;DisplayName&61;"PolyGroup Mode"&41;&41;
ERevolvePropertiesPolygroupMode PolygroupMode
Remarks
How PolyGroups are assigned to shape primitives. If caps are generated, they will always be in separate groups.