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Unreal Engine C++ API Reference > Plugins > MeshModelingTools > Properties
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UMeshUVChannelProperties
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshUVChannelProperties.h |
Include | #include "Properties/MeshUVChannelProperties.h" |
Syntax
UCLASS&40;&41;
class UMeshUVChannelProperties : public UInteractiveToolPropertySet
Variables
Type | Name | Description | |
---|---|---|---|
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FString | UVChannel | Select UV channel in the mesh |
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TArray< FString > | UVChannelNamesList |
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | GetSelectedChannelIndex
(
bool bForceToZeroOnFailure |
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const TArray< FString > & | ||
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void | Initialize
(
int32 NumUVChannels, |
|
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void | Initialize
(
const FMeshDescription* MeshDescription, |
|
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void | Initialize
(
const FDynamicMesh3* Mesh, |
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bool | ValidateSelection
(
bool bUpdateIfInvalid |
Verify that the UV channel selection is valid |