 |
bool |
bShowWireframe |
Toggle drawing of wireframe overlay on/off [Alt+W] |
 |
bool |
bTwoSided |
Although a two-sided transparent material causes rendering issues with overlapping faces, it is still frequently useful to see the shape when sculpting around other objects. |
 |
FLinearColor |
Color |
Main Color of Material |
 |
TWeakObjectPtr< UMaterialInterface > |
CustomMaterial |
|
 |
|
EditCondition |
Toggle flat shading on/off |
 |
TObjectPtr< UTexture2D > |
Image |
Image used in Image-Based Material |
 |
EMeshEditingMaterialModes |
MaterialMode |
Set which material to use on object |
 |
double |
Opacity |
Opacity of transparent material |
 |
FLinearColor |
TransparentMaterialColor |
|